What is 20th century toy?

Toys in the 20th century underwent a dramatic transformation, reflecting technological advancements, evolving cultural trends, and shifting economic landscapes.

  • Early 20th Century (1900-1940s): This era saw a blend of traditional handcrafted toys and the beginnings of mass production. <a href="https://www.wikiwhat.page/kavramlar/Wooden%20toys" >Wooden toys</a>, like building blocks and pull-along animals, remained popular. <a href="https://www.wikiwhat.page/kavramlar/Dolls" >Dolls</a>, often made of bisque or cloth, were cherished possessions. The rise of <a href="https://www.wikiwhat.page/kavramlar/Tinplate%20toys" >tinplate toys</a>, especially trains and cars, marked the influence of industrialization. The <a href="https://www.wikiwhat.page/kavramlar/Teddy%20bear" >Teddy bear</a>, introduced in the early 1900s, became a global phenomenon.

  • Mid-20th Century (1950s-1970s): Post-World War II prosperity fueled innovation in toy manufacturing. <a href="https://www.wikiwhat.page/kavramlar/Plastic%20toys" >Plastic toys</a> became increasingly prevalent due to their affordability and versatility. Iconic toys like <a href="https://www.wikiwhat.page/kavramlar/Lego" >Lego</a>, <a href="https://www.wikiwhat.page/kavramlar/Barbie" >Barbie</a>, and <a href="https://www.wikiwhat.page/kavramlar/Slinky" >Slinky</a> were introduced and achieved enduring popularity. The space race and growing interest in science fiction influenced toy designs, leading to <a href="https://www.wikiwhat.page/kavramlar/Space%20toys" >space toys</a> and <a href="https://www.wikiwhat.page/kavramlar/Robot%20toys" >robot toys</a>.

  • Late 20th Century (1980s-2000s): The introduction of electronics and microprocessors revolutionized the toy industry. <a href="https://www.wikiwhat.page/kavramlar/Video%20games" >Video games</a> gained immense popularity, with consoles like Atari and Nintendo becoming household names. <a href="https://www.wikiwhat.page/kavramlar/Action%20figures" >Action figures</a> based on popular movies and television shows, such as Star Wars and G.I. Joe, dominated the market. The <a href="https://www.wikiwhat.page/kavramlar/Cabbage%20Patch%20Kids" >Cabbage Patch Kids</a> dolls sparked a collecting frenzy. <a href="https://www.wikiwhat.page/kavramlar/Remote-controlled%20toys" >Remote-controlled toys</a> and sophisticated electronic gadgets further blurred the lines between toys and technology.